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Ability· GEN III· 6 users

Magnet Pull

Ability
Ability

Effect

Prevents Steel opponents from fleeing or switching out.

While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Names across languages

9 languages
ENEnglishMagnet Pull
JA日本語じりょく/jiryoku/
DEDeutschMagnetfalle
ESEspañolImán
FRFrançaisMagnépiège
ITItalianoMagnetismo
KO한국어자력/jaryeok/
ZH-S简体中文磁力/cí lì/
ZH-T繁體中文磁力/cí lì/